Line-to-Arc and Arc-to-Line Transitions
With this transition mode, the linear move is shortened when one move is linear and the other is circular.
- The amount is specified by the corner distance.
- A circular arc connects the two moves, allowing for a smooth transition.
- The circular arc that connects the two moves derives its velocity from the transition parameter and the acceleration and deceleration values are derived from the next move.
n-Degree Transition
Motion Path - |
Key |
Motion Velocity Profile |
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Blue: Incoming and outgoing linear and circular motion. Red: Transition arc.
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Special Case Transitions
These are the special cases for Line-to-Arc and Arc-to-Line transitions:
Intersection Transition
This is only when the arc intersects the line corner distance away from the point where the line and the arc meet.
- The line intersects the arc a corner distance away from the beginning of the new move.
- The transition move is zero distance.
- If the buffer mode is Buffered, the path velocity goes to zero.
- All other buffer modes may cause a large acceleration and jerk.
Motion Path - |
Key |
Motion Velocity Profile |
---|---|---|
Dashed: Original shape. Blue: Incoming and outgoing linear and circular motion. Red: Zero distance transition.
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Tangent Transition
- The linear move is shortened by the corner distance.
- A linear transition move is inserted to cover the distance that was removed.
- The line is tangent to the arc.
Motion Path - |
Key |
Motion Velocity Profile |
---|---|---|
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Blue: Incoming and outgoing linear and circular motion. Red: Transition line segment.
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Zero-distance Transition
- A zero distance transition move is inserted.
- This only affects blending.
- Special behavior for 0-distance transitions.
- If the buffer mode is Buffered, the path velocity goes to zero.
- All other buffer modes may cause a large acceleration and jerk.
Motion Path - |
Key |
Motion Velocity Profile |
---|---|---|
|
Blue: Incoming and outgoing linear and circular motion. Red: Zero distance transition.
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