MC_MoveAbsolute
Inputs
Input |
Data Type |
Range |
Unit |
Default |
Description |
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Execute |
BOOL |
FALSE, TRUE |
N/A |
No default |
On the rising edge, request to queue the move. |
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Axis |
AXIS_REF |
1 to 256 |
N/A |
No default |
Name of a declared instance of the AXIS_REF library function.
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Position |
LREAL |
See Description. |
User units |
No default |
Endpoint position.
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Velocity |
LREAL |
No range |
User unit/sec |
No default |
Velocity setpoint. |
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Acceleration |
LREAL |
No range |
User unit/sec2 |
No default |
Trapezoidal: Acceleration rate. S-curve: Maximum acceleration.
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Deceleration |
LREAL |
No range |
User unit/sec2 |
No default |
Trapezoidal: Deceleration rate. S-curve: Unused. |
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Jerk |
LREAL |
No range |
User unit/sec3 |
No default |
Trapezoidal: 0 (zero). S-curve: Constant jerk.
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Direction |
SINT |
0 to 4 |
N/A |
No default |
When Rollover Position is zero, a value of 0 must be specified. When Rollover Position is nonzero, a value of 1, 2, 3, or 4 must be specified.
If the Position input is the same as the axis's current position, then:
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BufferMode |
SINT |
0 to 5 |
N/A |
No default |
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Outputs
Output |
Data Type |
Range |
Unit |
Description |
---|---|---|---|---|
Done |
BOOL |
FALSE, TRUE |
N/A |
Indicates the move completed successfully. |
Busy |
BOOL |
FALSE, TRUE |
N/A |
High from the moment the Execute input goes high until the time the move is ended. |
Active |
BOOL |
FALSE, TRUE |
N/A |
Indicates this move is the Active move. |
CommandAborted |
BOOL |
FALSE, TRUE |
N/A |
Indicates the move was aborted. |
Error |
BOOL |
FALSE, TRUE |
N/A |
Indicates either:
|
ErrorID |
INT |
No range |
N/A |
Indicates the error if Error output is TRUE. |
Remarks
-
- This function block starts a motion-related action and stores data for calculations and error checking.
If using a dual-core controller, see Call Function Blocks Multiple Times in the Same Cycle.
See Main about how this function is used in the Hole punch project.
Figure 1: MC_MoveAbsolute
Time Diagram
These images show two examples of the combination of two absolute move Function Blocks (FBs):
- The left part of the diagram illustrates when the second FB is called after the first one.
- If the first reaches the commanded position of 6000, and the velocity is 0 (zero), the output Done causes the second FB to move to the position 10000.
- The right part of the diagram illustrates when the second move FB starts the execution while the first FB is still executing.
- The first motion is interrupted and aborted by the Test signal during the constant velocity of the first FB.
- The second FB moves directly to the position 10000 although the position of 6000 is not yet reached.
Figure 2: Time Diagrams: First and Second FBs
Figure 3: Time Diagram
FBD Language Example
Not available.
FFLD Language Example
IL Language Example
Not available.
ST Language Example
(* MC_MoveAbsolute S T example *) Inst_MC_MoveAbsolute( MovAbsReq, Axis1, 1234.567, 100.0, 100.0, 100.0, 0, 0, 0 ); //instance of MC_MoveAbsolute MovAbsDone := Inst_MC_MoveAbsolute.Done; //store done output into user defined variable MovAbsBusy := Inst_MC_MoveAbsolute.Busy; MovAbsActive := Inst_MC_MoveAbsolute.Active; MovAbsAborted := Inst_MC_MoveAbsolute.CommandAborted; MovAbsError := Inst_MC_MoveAbsolute.Error; MovAbsErrID := Inst_MC_MoveAbsolute.ErrorID;
See Also