MLFB_HomeFindLimitInput
Function Block - Homing to a limit switch.
Inputs
Input |
Data Type |
Range |
Unit |
Default |
Description |
---|---|---|---|---|---|
ibExecute |
BOOL |
FALSE, TRUE |
N/A |
No default |
Start homing, edge-triggered. |
iAxisID |
DINT |
No range |
N/A |
No default |
ID of the axis block of the Pipe Network. |
iPosition |
LREAL |
No range |
User units |
No default |
Reference position. |
ibDirection |
BOOL |
FALSE, TRUE |
N/A |
No default |
Defines the axis homing direction.
|
iVelocity |
LREAL |
iVelocity > 0 |
User unit/sec |
No default |
Reference speed. |
iAcceleration |
LREAL |
iAcceleration > 0 |
User unit/sec2 |
No default |
Reference acceleration. |
iDeceleration |
LREAL |
iDeceleration > 0 |
User unit/sec2 |
No default |
Reference deceleration. |
ibLimitSwitch |
BOOL |
FALSE, TRUE |
N/A |
No default |
Positive or negative limit switch, high-active. Depends on the ibDirection. |
iTimeout |
TIME |
No range |
See TIME in Constant Expressions. |
No default |
Time monitoring (T#0ms: off). |
Outputs
Output |
Data Type |
Range |
Unit |
Description |
||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
obDone |
BOOL |
FALSE, TRUE |
N/A |
Done bit. |
||||||||||||
obActive |
BOOL |
FALSE, TRUE |
N/A |
Active bit. |
||||||||||||
obError |
BOOL |
FALSE, TRUE |
N/A |
Error bit. |
||||||||||||
oErrorID |
DINT |
Enumerated |
N/A |
Error identifier:
|
Remarks
- The find limit input mode moves to a limit input.
- This method is used if there is a positive or negative limit switch available to establish as a home reference point.
FBD Language Example
FFLD Language Example
IL Language Example
Not available.
ST Language Example
//Call homing function on Axis1 with preset velocity, accel, and decel values
//Start in negative direction and stop when axis hits limit switch or times out
//after seeing limit switch, set axis position to zero
Inst_MLFB_HomeFindLimitInput( StartHomeRoutine,
PipeNetwork.AXIS1,
0,
TRUE,
100,
1000,
1000,
HomeDigitalInput,
T#30s );
HomeDone := Inst_MLFB_HomeFindLimitInput.obDone;
See Also