MLFB_HomeFindLimitInputThenZeroAngle
Function Block - Homing to a limit switch plus zero angle.
Inputs
Input |
Data Type |
Range |
Unit |
Default |
Description |
---|---|---|---|---|---|
ibExecute |
BOOL |
|
|
|
Start homing, edge-triggered. |
iAxisID |
BOOL |
|
|
|
ID of the axis block of the Pipe Network. |
iPosition |
BOOL |
|
|
|
Reference position. |
ibDirection |
BOOL |
|
|
|
|
iVelocity |
BOOL |
|
|
|
Reference speed. |
iAcceleration |
BOOL |
|
|
|
Reference acceleration. |
iDeceleration |
BOOL |
|
|
|
Reference deceleration. |
ibLimitSwitch |
BOOL |
|
|
|
Positive or negative limit switch, high-active. Depends on the ibDirection. |
iTimeout |
BOOL |
|
|
|
Time monitoring (T#0ms: off). |
Outputs
Output |
Data Type |
Range |
Unit |
Description |
||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
obDone |
BOOL |
FALSE, TRUE |
N/A |
Done bit. |
||||||||||||
obActive |
BOOL |
FALSE, TRUE |
N/A |
Active bit. |
||||||||||||
obError |
BOOL |
FALSE, TRUE |
N/A |
Error bit. |
||||||||||||
oErrorID |
DINT |
|
N/A |
Error identifier:
|
Remarks
- Similar to the Find Input Limit method, the find input limit then find zero angle.
- Mode follows the same steps, but upon completion of the move, it continues to move to find the zero angle reference of the motor.
FBD Language Example
FFLD Language Example
IL Language Example
Not available.
ST Language Example
//Call homing function on Axis1 with preset velocity, accel, and decel values
//Start in negative direction and stop when axis hits limit switch or times out
//after seeing limit switch, moves to zero angle and set axis position to zero
Inst_MLFB_HomeFindLimitInputThenZeroAngle( StartHomeRoutine,
PipeNetwork.AXIS1,
0,
TRUE,
100,
1000,
1000,
HomeDigitalInput,
T#30s );
HomeDone := Inst_MLFB_HomeFindLimitInputThenZeroAngle.obDone;
See Also